Bitget Study Uncovers Crypto Usage in Purchases, Gaming, and Travel

Bitget Study Uncovers Crypto Usage in Purchases, Gaming, and Travel

Table of Contents

A new report from Bitget revealed that encryption adoption trends turn from speculation to spending.

Based on an online survey of 4,599 participants from the Bitget Wallet community, the data showed that more than 35 % use it for daily transactions, games and travel.

Global transformation

Joint study with Cryptopotato He was answered outline Preferences to pay their digital assets across the categories. The data was then analyzed to determine global patterns, generations behavior, and regional differences.

Throughout the world, higher use cases are 36 % games, 35 % daily purchases, and 35 % travel reservations. Moreover, 32 % of the participants said they adopted these assets for digital products, with the same percentage spent on gifts, while putting them 30 % in education.

The use of Crypto wallet also includes luxury goods, utility bills, subscriptions, real estate, car rents, purchases and health care services.

In general, people prefer to integrate digital assets into their daily spending (35 %) over online shopping (31 %). These results indicate that users merge virtual currencies in practical and visible expenditures.

East Asia had the global interest in digital products and daily purchases, each represented 41 %. On the other hand, Southeast Asia took control of games, with 41 %, gifts, with 36 %. This trend is driven by young people, the first number of mobile population and widespread dependence on Play to the ear (P2E) Models along with a strong digital gift culture. The area also showed a great openness to QR payments inside the store.

In the Middle East, users showed interest in games (41 %), luxury goods (31 %), and car purchase (29 %), indicating the use of cryptocurrencies for high -value spending in powerful areas with strong purchasing power and organizational support.

Meanwhile, Africa is ranked first in educational payments, reaching 38 %, driven by the continent to reach the border to learn and need to overcome gaps in traditional banking infrastructure.

In Latin America, 38 % of people use encoders to buy digital products and 35 % for online shopping. In addition, 41 % of users in the region reported the presence of portfolios to generate the return on the chain to maintain value and increase it amid the weakening of the Fiat currencies.

Elsewhere, both West and East Europe ranks first in 37 % travel reservations, as the latter also led in real estate payments (29 %). On the other hand, North America and Oceania appear balanced, with 33 % daily games and spending.

Using cases through age groups

Also collect data on spending habits of different generations. About 39 % of Gen Z He prefers Digital Games, 35 % gifts, and 29 % for entertainment subscriptions. This group estimates fast and easy -to -use payment experiences.

Bitget has revealed that 36 % of the millennial generation prefer to use boxes on the chain to settle travel costs, with a preference of 35 % of digital games and products. According to the study, this group has largely adopted virtual currencies for both comfort and value, especially in border payments and mobile phone services.

Gen X Crypto use more travel reservations, with about 40 % to do so. Use about 36 % to buy digital products and online shopping. It also uses these assets for utility bills (30 %) and real estate (30 %). This generation focuses more on safe and practical spending, often for larger or basic purchases.

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